Even as a child, Morgane Castillo wanted nothing more than to lead a pirate’s life out at sea. Her mother tried to discourage her by telling her that it’s bad luck to have a woman on board a ship, but Morgane was determined to prove that silly superstition wrong. Years later, she gets her chance when her father offers her a position as acting captain for her seventeenth birthday. If you have played Wizarbox’s earlier games, So Blonde or So Blonde: Back to the Island, you will already know that she eventually succeeds, as Captain Morgane and the Golden Turtle is a spin-off of those adventures, though set in a much earlier time. Taking its title a bit too literally, this game starts off at a boringly slow crawl, but when the pace picks up you’ll be pulled into an exciting story that fascinates to the very end, although it’s somewhat hobbled by various strange design choices.
The game starts with an introductory chapter that doubles as a tutorial, in which Morgane is an eight-year-old girl simply wanting to go outside and play with her friends. Her mother thinks she should do some household chores first, like sweeping up some patches of dust and cleaning the windows. Since this requires Morgane to pick up items in and around the house, combine them and use them with other objects, these tasks familiarise players with the interface and the basic game mechanics. There isn’t a lot of challenge, however, and it is by far the most repetitive, dull and uninteresting bit of the game, which can’t be skipped and might easily scare players away. That would be a pity, as the story really starts when this first chapter finally ends. Still, it sets up an important plot point to come, as Morgane eventually spots her father’s ship pull into the harbour, and she overhears him tell her mother the tragic news that Uncle Eduardo was lost at sea, having fallen overboard during a storm. Morgane is inconsolable and refuses to believe this is really true.