As a follow-up of sorts to last year’s Spider-Man: Shattered Dimensions, developer Beenox brings us another dose of web-slinging action in the form of Spider-Man: Edge of Time for the Wii and 3DS. Though the game has some things going for it, it ultimately doesn’t live up to its predecessor. If you’re looking for the definitive Spider-Man experience, it seems you’re going to have to hold out for a radioactive spider bite.
Like most Spider-Man titles, Edge of Time largely centers around random bad guy beat-downs and loads of web slinging. Both are inherently fun, but both have been done better in the past. The swinging (which, let’s be honest, is the main course when it comes to Spidey games) is fast, stylish, and elegant… until you encounter a wall. Walls are a tremendous pain for Spidey in this game. He has trouble interacting with them in various ways – crawling around corners pains him greatly and he awkwardly bounces off walls when swinging. It’s weird, and takes away from these otherwise satisfying mechanics.